🔧 npm update

This commit is contained in:
2025-04-15 20:50:11 +02:00
parent ce5b9ac0c8
commit 94a90edabd
828 changed files with 256807 additions and 197099 deletions

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@@ -1,27 +1,61 @@
let random = async bytes => crypto.getRandomValues(new Uint8Array(bytes))
let customAlphabet = (alphabet, defaultSize = 21) => {
// First, a bitmask is necessary to generate the ID. The bitmask makes bytes
// values closer to the alphabet size. The bitmask calculates the closest
// `2^31 - 1` number, which exceeds the alphabet size.
// For example, the bitmask for the alphabet size 30 is 31 (00011111).
// `Math.clz32` is not used, because it is not available in browsers.
let mask = (2 << (Math.log(alphabet.length - 1) / Math.LN2)) - 1
// Though, the bitmask solution is not perfect since the bytes exceeding
// the alphabet size are refused. Therefore, to reliably generate the ID,
// the random bytes redundancy has to be satisfied.
// Note: every hardware random generator call is performance expensive,
// because the system call for entropy collection takes a lot of time.
// So, to avoid additional system calls, extra bytes are requested in advance.
// Next, a step determines how many random bytes to generate.
// The number of random bytes gets decided upon the ID size, mask,
// alphabet size, and magic number 1.6 (using 1.6 peaks at performance
// according to benchmarks).
// `-~f => Math.ceil(f)` if f is a float
// `-~i => i + 1` if i is an integer
let step = -~((1.6 * mask * defaultSize) / alphabet.length)
return async (size = defaultSize) => {
let id = ''
while (true) {
let bytes = crypto.getRandomValues(new Uint8Array(step))
let i = step
// A compact alternative for `for (var i = 0; i < step; i++)`.
let i = step | 0
while (i--) {
// Adding `|| ''` refuses a random byte that exceeds the alphabet size.
id += alphabet[bytes[i] & mask] || ''
if (id.length === size) return id
}
}
}
}
let nanoid = async (size = 21) => {
let id = ''
let bytes = crypto.getRandomValues(new Uint8Array(size))
let bytes = crypto.getRandomValues(new Uint8Array((size |= 0)))
// A compact alternative for `for (var i = 0; i < step; i++)`.
while (size--) {
// It is incorrect to use bytes exceeding the alphabet size.
// The following mask reduces the random byte in the 0-255 value
// range to the 0-63 value range. Therefore, adding hacks, such
// as empty string fallback or magic numbers, is unneccessary because
// the bitmask trims bytes down to the alphabet size.
let byte = bytes[size] & 63
if (byte < 36) {
// `0-9a-z`
id += byte.toString(36)
} else if (byte < 62) {
// `A-Z`
id += (byte - 26).toString(36).toUpperCase()
} else if (byte < 63) {
id += '_'
@@ -31,4 +65,5 @@ let nanoid = async (size = 21) => {
}
return id
}
module.exports = { nanoid, customAlphabet, random }

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@@ -6,7 +6,7 @@ let customAlphabet = (alphabet, defaultSize = 21) => {
let id = ''
while (true) {
let bytes = crypto.getRandomValues(new Uint8Array(step))
let i = step
let i = step | 0
while (i--) {
id += alphabet[bytes[i] & mask] || ''
if (id.length === size) return id
@@ -16,7 +16,7 @@ let customAlphabet = (alphabet, defaultSize = 21) => {
}
let nanoid = async (size = 21) => {
let id = ''
let bytes = crypto.getRandomValues(new Uint8Array(size))
let bytes = crypto.getRandomValues(new Uint8Array((size |= 0)))
while (size--) {
let byte = bytes[size] & 63
if (byte < 36) {

40
node_modules/nanoid/async/index.cjs generated vendored
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@@ -1,7 +1,14 @@
let crypto = require('crypto')
let { urlAlphabet } = require('../url-alphabet/index.cjs')
// `crypto.randomFill()` is a little faster than `crypto.randomBytes()`,
// because it is possible to use in combination with `Buffer.allocUnsafe()`.
let random = bytes =>
new Promise((resolve, reject) => {
// `Buffer.allocUnsafe()` is faster because it doesnt flush the memory.
// Memory flushing is unnecessary since the buffer allocation itself resets
// the memory with the new bytes.
crypto.randomFill(Buffer.allocUnsafe(bytes), (err, buf) => {
if (err) {
reject(err)
@@ -10,26 +17,55 @@ let random = bytes =>
}
})
})
let customAlphabet = (alphabet, defaultSize = 21) => {
// First, a bitmask is necessary to generate the ID. The bitmask makes bytes
// values closer to the alphabet size. The bitmask calculates the closest
// `2^31 - 1` number, which exceeds the alphabet size.
// For example, the bitmask for the alphabet size 30 is 31 (00011111).
let mask = (2 << (31 - Math.clz32((alphabet.length - 1) | 1))) - 1
// Though, the bitmask solution is not perfect since the bytes exceeding
// the alphabet size are refused. Therefore, to reliably generate the ID,
// the random bytes redundancy has to be satisfied.
// Note: every hardware random generator call is performance expensive,
// because the system call for entropy collection takes a lot of time.
// So, to avoid additional system calls, extra bytes are requested in advance.
// Next, a step determines how many random bytes to generate.
// The number of random bytes gets decided upon the ID size, mask,
// alphabet size, and magic number 1.6 (using 1.6 peaks at performance
// according to benchmarks).
let step = Math.ceil((1.6 * mask * defaultSize) / alphabet.length)
let tick = (id, size = defaultSize) =>
random(step).then(bytes => {
// A compact alternative for `for (var i = 0; i < step; i++)`.
let i = step
while (i--) {
// Adding `|| ''` refuses a random byte that exceeds the alphabet size.
id += alphabet[bytes[i] & mask] || ''
if (id.length === size) return id
if (id.length >= size) return id
}
return tick(id, size)
})
return size => tick('', size)
}
let nanoid = (size = 21) =>
random(size).then(bytes => {
random((size |= 0)).then(bytes => {
let id = ''
// A compact alternative for `for (var i = 0; i < step; i++)`.
while (size--) {
// It is incorrect to use bytes exceeding the alphabet size.
// The following mask reduces the random byte in the 0-255 value
// range to the 0-63 value range. Therefore, adding hacks, such
// as empty string fallback or magic numbers, is unneccessary because
// the bitmask trims bytes down to the alphabet size.
id += urlAlphabet[bytes[size] & 63]
}
return id
})
module.exports = { nanoid, customAlphabet, random }

4
node_modules/nanoid/async/index.js generated vendored
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@@ -18,14 +18,14 @@ let customAlphabet = (alphabet, defaultSize = 21) => {
let i = step
while (i--) {
id += alphabet[bytes[i] & mask] || ''
if (id.length === size) return id
if (id.length >= size) return id
}
return tick(id, size)
})
return size => tick('', size)
}
let nanoid = (size = 21) =>
random(size).then(bytes => {
random((size |= 0)).then(bytes => {
let id = ''
while (size--) {
id += urlAlphabet[bytes[size] & 63]

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@@ -9,14 +9,14 @@ let customAlphabet = (alphabet, defaultSize = 21) => {
let i = step
while (i--) {
id += alphabet[bytes[i] & mask] || ''
if (id.length === size) return id
if (id.length >= size) return id
}
return tick(id, size)
})
return size => tick('', size)
}
let nanoid = (size = 21) =>
random(size).then(bytes => {
random((size |= 0)).then(bytes => {
let id = ''
while (size--) {
id += urlAlphabet[bytes[size] & 63]

0
node_modules/nanoid/bin/nanoid.cjs generated vendored Normal file → Executable file
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@@ -1,28 +1,65 @@
// This file replaces `index.js` in bundlers like webpack or Rollup,
// according to `browser` config in `package.json`.
let { urlAlphabet } = require('./url-alphabet/index.cjs')
let random = bytes => crypto.getRandomValues(new Uint8Array(bytes))
let customRandom = (alphabet, defaultSize, getRandom) => {
// First, a bitmask is necessary to generate the ID. The bitmask makes bytes
// values closer to the alphabet size. The bitmask calculates the closest
// `2^31 - 1` number, which exceeds the alphabet size.
// For example, the bitmask for the alphabet size 30 is 31 (00011111).
// `Math.clz32` is not used, because it is not available in browsers.
let mask = (2 << (Math.log(alphabet.length - 1) / Math.LN2)) - 1
// Though, the bitmask solution is not perfect since the bytes exceeding
// the alphabet size are refused. Therefore, to reliably generate the ID,
// the random bytes redundancy has to be satisfied.
// Note: every hardware random generator call is performance expensive,
// because the system call for entropy collection takes a lot of time.
// So, to avoid additional system calls, extra bytes are requested in advance.
// Next, a step determines how many random bytes to generate.
// The number of random bytes gets decided upon the ID size, mask,
// alphabet size, and magic number 1.6 (using 1.6 peaks at performance
// according to benchmarks).
// `-~f => Math.ceil(f)` if f is a float
// `-~i => i + 1` if i is an integer
let step = -~((1.6 * mask * defaultSize) / alphabet.length)
return (size = defaultSize) => {
let id = ''
while (true) {
let bytes = getRandom(step)
let j = step
// A compact alternative for `for (var i = 0; i < step; i++)`.
let j = step | 0
while (j--) {
// Adding `|| ''` refuses a random byte that exceeds the alphabet size.
id += alphabet[bytes[j] & mask] || ''
if (id.length === size) return id
}
}
}
}
let customAlphabet = (alphabet, size = 21) =>
customRandom(alphabet, size, random)
let nanoid = (size = 21) =>
crypto.getRandomValues(new Uint8Array(size)).reduce((id, byte) => {
// It is incorrect to use bytes exceeding the alphabet size.
// The following mask reduces the random byte in the 0-255 value
// range to the 0-63 value range. Therefore, adding hacks, such
// as empty string fallback or magic numbers, is unneccessary because
// the bitmask trims bytes down to the alphabet size.
byte &= 63
if (byte < 36) {
// `0-9a-z`
id += byte.toString(36)
} else if (byte < 62) {
// `A-Z`
id += (byte - 26).toString(36).toUpperCase()
} else if (byte > 62) {
id += '-'
@@ -31,4 +68,5 @@ let nanoid = (size = 21) =>
}
return id
}, '')
module.exports = { nanoid, customAlphabet, customRandom, urlAlphabet, random }

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@@ -7,7 +7,7 @@ let customRandom = (alphabet, defaultSize, getRandom) => {
let id = ''
while (true) {
let bytes = getRandom(step)
let j = step
let j = step | 0
while (j--) {
id += alphabet[bytes[j] & mask] || ''
if (id.length === size) return id

44
node_modules/nanoid/index.cjs generated vendored
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@@ -1,7 +1,15 @@
let crypto = require('crypto')
let { urlAlphabet } = require('./url-alphabet/index.cjs')
// It is best to make fewer, larger requests to the crypto module to
// avoid system call overhead. So, random numbers are generated in a
// pool. The pool is a Buffer that is larger than the initial random
// request size by this multiplier. The pool is enlarged if subsequent
// requests exceed the maximum buffer size.
const POOL_SIZE_MULTIPLIER = 128
let pool, poolOffset
let fillPool = bytes => {
if (!pool || pool.length < bytes) {
pool = Buffer.allocUnsafe(bytes * POOL_SIZE_MULTIPLIER)
@@ -13,33 +21,65 @@ let fillPool = bytes => {
}
poolOffset += bytes
}
let random = bytes => {
fillPool((bytes -= 0))
// `|=` convert `bytes` to number to prevent `valueOf` abusing and pool pollution
fillPool((bytes |= 0))
return pool.subarray(poolOffset - bytes, poolOffset)
}
let customRandom = (alphabet, defaultSize, getRandom) => {
// First, a bitmask is necessary to generate the ID. The bitmask makes bytes
// values closer to the alphabet size. The bitmask calculates the closest
// `2^31 - 1` number, which exceeds the alphabet size.
// For example, the bitmask for the alphabet size 30 is 31 (00011111).
let mask = (2 << (31 - Math.clz32((alphabet.length - 1) | 1))) - 1
// Though, the bitmask solution is not perfect since the bytes exceeding
// the alphabet size are refused. Therefore, to reliably generate the ID,
// the random bytes redundancy has to be satisfied.
// Note: every hardware random generator call is performance expensive,
// because the system call for entropy collection takes a lot of time.
// So, to avoid additional system calls, extra bytes are requested in advance.
// Next, a step determines how many random bytes to generate.
// The number of random bytes gets decided upon the ID size, mask,
// alphabet size, and magic number 1.6 (using 1.6 peaks at performance
// according to benchmarks).
let step = Math.ceil((1.6 * mask * defaultSize) / alphabet.length)
return (size = defaultSize) => {
let id = ''
while (true) {
let bytes = getRandom(step)
// A compact alternative for `for (let i = 0; i < step; i++)`.
let i = step
while (i--) {
// Adding `|| ''` refuses a random byte that exceeds the alphabet size.
id += alphabet[bytes[i] & mask] || ''
if (id.length === size) return id
}
}
}
}
let customAlphabet = (alphabet, size = 21) =>
customRandom(alphabet, size, random)
let nanoid = (size = 21) => {
fillPool((size -= 0))
// `|=` convert `size` to number to prevent `valueOf` abusing and pool pollution
fillPool((size |= 0))
let id = ''
// We are reading directly from the random pool to avoid creating new array
for (let i = poolOffset - size; i < poolOffset; i++) {
// It is incorrect to use bytes exceeding the alphabet size.
// The following mask reduces the random byte in the 0-255 value
// range to the 0-63 value range. Therefore, adding hacks, such
// as empty string fallback or magic numbers, is unneccessary because
// the bitmask trims bytes down to the alphabet size.
id += urlAlphabet[pool[i] & 63]
}
return id
}
module.exports = { nanoid, customAlphabet, customRandom, urlAlphabet, random }

4
node_modules/nanoid/index.js generated vendored
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@@ -14,7 +14,7 @@ let fillPool = bytes => {
poolOffset += bytes
}
let random = bytes => {
fillPool((bytes -= 0))
fillPool((bytes |= 0))
return pool.subarray(poolOffset - bytes, poolOffset)
}
let customRandom = (alphabet, defaultSize, getRandom) => {
@@ -35,7 +35,7 @@ let customRandom = (alphabet, defaultSize, getRandom) => {
let customAlphabet = (alphabet, size = 21) =>
customRandom(alphabet, size, random)
let nanoid = (size = 21) => {
fillPool((size -= 0))
fillPool((size |= 0))
let id = ''
for (let i = poolOffset - size; i < poolOffset; i++) {
id += urlAlphabet[pool[i] & 63]

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@@ -1,21 +1,34 @@
// This alphabet uses `A-Za-z0-9_-` symbols.
// The order of characters is optimized for better gzip and brotli compression.
// References to the same file (works both for gzip and brotli):
// `'use`, `andom`, and `rict'`
// References to the brotli default dictionary:
// `-26T`, `1983`, `40px`, `75px`, `bush`, `jack`, `mind`, `very`, and `wolf`
let urlAlphabet =
'useandom-26T198340PX75pxJACKVERYMINDBUSHWOLF_GQZbfghjklqvwyzrict'
let customAlphabet = (alphabet, defaultSize = 21) => {
return (size = defaultSize) => {
let id = ''
let i = size
// A compact alternative for `for (var i = 0; i < step; i++)`.
let i = size | 0
while (i--) {
// `| 0` is more compact and faster than `Math.floor()`.
id += alphabet[(Math.random() * alphabet.length) | 0]
}
return id
}
}
let nanoid = (size = 21) => {
let id = ''
let i = size
// A compact alternative for `for (var i = 0; i < step; i++)`.
let i = size | 0
while (i--) {
// `| 0` is more compact and faster than `Math.floor()`.
id += urlAlphabet[(Math.random() * 64) | 0]
}
return id
}
module.exports = { nanoid, customAlphabet }

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@@ -3,7 +3,7 @@ let urlAlphabet =
let customAlphabet = (alphabet, defaultSize = 21) => {
return (size = defaultSize) => {
let id = ''
let i = size
let i = size | 0
while (i--) {
id += alphabet[(Math.random() * alphabet.length) | 0]
}
@@ -12,7 +12,7 @@ let customAlphabet = (alphabet, defaultSize = 21) => {
}
let nanoid = (size = 21) => {
let id = ''
let i = size
let i = size | 0
while (i--) {
id += urlAlphabet[(Math.random() * 64) | 0]
}

5
node_modules/nanoid/package.json generated vendored
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@@ -1,6 +1,6 @@
{
"name": "nanoid",
"version": "3.3.7",
"version": "3.3.11",
"description": "A tiny (116 bytes), secure URL-friendly unique string ID generator",
"keywords": [
"uuid",
@@ -35,6 +35,7 @@
"module": "index.js",
"exports": {
".": {
"react-native": "./index.browser.js",
"browser": "./index.browser.js",
"require": {
"types": "./index.d.cts",
@@ -85,4 +86,4 @@
"default": "./url-alphabet/index.js"
}
}
}
}

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@@ -1,3 +1,7 @@
// This alphabet uses `A-Za-z0-9_-` symbols.
// The order of characters is optimized for better gzip and brotli compression.
// Same as in non-secure/index.js
let urlAlphabet =
'useandom-26T198340PX75pxJACKVERYMINDBUSHWOLF_GQZbfghjklqvwyzrict'
module.exports = { urlAlphabet }